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Brave: A fourth type of card introduced about two years into the Japanese game's life when Battle Spirits Brave started.Their effects are similar to magic, but are continuous. Nexus: Nexuses are location cards that change the field.They can drastically change the pace of the game. Magic: Players use Magic to change the game field environment by causing a variety of different effects from providing BP boosts to drawing more cards.They must have at least 1 core on them to stay on the field, and are leveled up by adding more core to them. Spirit: Spirits are summoned mainly to attack the opponent and reduce their life but are also used to protect own life.Used to determine card color, core reduction, and damage the card can deal to the life. Symbol: The gem at the bottom-right of the card.Sometimes called attribute or characteristic. Family: The classification of spirit, brave, and ultimate cards.Level Cost: The number of cores needed to raise a card to a certain level.Battle Points: Abbreviated as BP, the attack/block power of a spirit, brave, or ultimate.Located directly to the right of the core cost. Core Reduction: For every card with a corresponding symbol on the field (up to a point), the core cost of playing a card is reduced by 1.Located on the top-left corner of the card. Core Cost: The number of core that must be sent to the trash to play a card.Color: The color of card, whether red, white, green, purple, yellow, or blue.Type: The type of card, whether a spirit, magic, nexus, brave, or ultimate.When life is decreased, the core from the life goes to the reserve. Core: Counters that are used to play cards and serve as life.The game is won immediately when the life is at 0, but a deck must have 0 cards during the Start Step for the game to end. The game is won by reducing either the opponent's life or deck to 0. The card with higher BP wins, and the lower BP is destroyed. Flash timing: Magic or Swift Summon can be done at this time.If taking a life, the second Flash timing and the BP check are skipped. The opponent decides whether to block or take a life.The defender has the right to use magic first, but the (When Attacks) effects are first priority. Only a card in refreshed position can attack or block, and is exhausted as soon as an attack or block is declared.
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Attacking takes place solely on this step. Attack Step: This step is usually skipped in the first turn.No summoning, braving or moving core is allowed in other steps (except when stated by effects). Main Step: Summoning and leveling up spirits/braves/ultimates, using magic, placing burst cards (only one), deploying nexuses, and braving takes place during this step.Refresh Step: Refresh all cards and take back cores from the trash (if any).Draw Step: Draw one card from the deck.Core Step: Take one core and add it to reserve.Start Step: Signals the start of the first player's turn.Each player draws four cards from their deck.
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#Soccer spirits anime season 1 episode 1 plus
The game is set up by placing five core on each player's life and three on each player's reserve, plus 1 soul core.
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